Skip to content
Wednesday, October 7, 2026
Future Finance Dutch

Tetris Didn't Succeed at This Gaming Ceremony — An Additional Classification Might Solve This

As any significant prize-giving event approaches, you'll find an outcry for the addition additional classifications to honor unsung work and satisfy the hearts of fans with niche passions.

A fellow writer previously argued advocating for terror-themed awards. That would rule. Equally deserving are strategy board titles, which is a dedicated supporter's campaign. Yet I need to apologize in advance when I prioritize just as with other single-minded supporters, there's a strong justification for why my demand stands as crucial above others. The demand is this: We need an award type for logic-based games.

The Genre Classification Challenge

Classifying creative works defies precise measurement; it’s very subjective, and it will always spark debates and end in fuzzy definitions. There’s a reason movie academies avoid this approach. But it is an unavoidable compromise in the world of interactive entertainment, which are so diverse they hardly constitute a single creative category.

To recognize the complete range of interactive entertainment excellence to gain proper attention, and for games of all stripes to compete fairly, classification by type becomes crucial.

Present Award Structure

Prominent interactive entertainment events offer these genre categories for Action-oriented games, Adventure-action titles, Role-Playing, Combat games, Sim/Strategy, and Sports/Racing games. Between them, these classifications actually cover numerous genres, allowing placement accommodating various experiences.

This doesn't apply to puzzle games. No suitable classification appears to put them. Examine these examples from this year’s best games, all very different: structural challenges of one title, fast-paced pattern recognition of another game, thought-provoking social scenarios from additional release. What category would fit them between these six categories? Unfortunately, nowhere.

The Representation Problem

Many instances occur of brilliant puzzle games released every year that have no home in entertainment awards, if they accidentally match award groups including Handheld titles, Virtual reality experiences, or the intensely contested small studio competitions.

  • A renowned logic title wasn’t nominated completely in 2014
  • A different innovative game missed out that year
  • Popular arranging title got ignored recently
  • Just some logic titles managed to sneak into independent or mobile categories

Value of Brain-Teasers

These are often compact experiences, but the art behind logic titles is of massive significance. Famous handheld logic titles count as the most-played games in the world maintaining this status for over a decade.

The legendary block-stacking game competes with famous sandbox experiences competing to become highest-selling title ever; it also contends for top gaming experience. Puzzle games are foundational within interactive entertainment, while interacting across multiple categories.

Proposal and Rationale

Brain-teasers wouldn't encounter such difficulty. One could readily select multiple candidates with fascinating, diverse, deserving games annually without trouble — or rather, with difficulty, because you’d have to leave many worthy titles.

And to reiterate, these represent titles lacking appropriate categories during prominent ceremonies. Puzzle game makers operate at the hard edge of video game design, developing some of the purest expressions of gaming itself. Similar to movie stunt professionals, they merit acknowledgment. We shouldn't delay decades.

RB
About the author

Robert Ballard

Lena is a Dutch financial analyst specializing in sustainable investing and retirement planning for expats.

Future Finance Dutch

Type to search articles.